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CLOSED ASP4 + EF = Inaccurate WXR?

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Hello,

This is a topic that I've done some testing in but haven't come to a conclusion yet and was wondering if anyone else noticed a similar issue.

This is a hypothesis.

  • ASP4 generates clouds and precipitation detectable by many payware plane's weather radar. It also uses simconnect and interpolates weather data based on your position.
  • EF automatic mode/some textures 3D cloud morphing (real-time weather off) will change the cloud's location upon its activation. 
    • This can be seen when you have a broken clouds day setup on ASP4 then after you turn on 3D cloud morphing, the clouds will no longer be in the same location as they previously were and interpolated by ASP4. Almost like a confliction on EF's end where it will inject its own weather/cloud information even though real-time weather is off and it is reading from your ASP4 file; it doesn't read the interpolated effects on your aircraft calculated by ASP4 but rather the METAR and comes to its own conclusion. Thus over-riding ASP4. 

So, obviously doppler radar works by sending out wavelengths and reporting those that come back changed; thus representing particulates/rain/snow/hail in the air. PMDG aircraft (example) read this data that ASP4 generates and places it into its WXR function on their aircraft.

EF, by changing the cloud locations/types and interpolating its own interpretation of the weather METAR (Created by ASP4) creates a visual effect different than ASP4's intended display. Thus, even though I was flying through precipitation, it was not showing up on my weather radar because it was solely a visual effect 'spawned' by EF. When infact the interpolated data by ASP4's engine (which can be seen via DeBug) was showing/creating something else therefore an inaccurate WXR reading.

---

This hypothesis needs more testing and I'm not exactly sure if it is how I wrote above.

It sparked my curiosity when I was playing around with EF and saw it changing the cloud locations even though those are determined by ASP4's engine. 

Any Thoughts?

Regards

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I already recognized that but I wasn't sure if this has something to do with my configs.

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No it doesn't, I've tried disabling all of the options and with a varying combination. However it has some type of permanently activated weather engine that overrides ASP4.

ASP4 interpolates your position and generates specific cloud location and rain masses. EF seems to override this which can be seen by having the clouds completely rearranged in-game after it has been enabled. 

ASP4 in my testing still operates in the background but is not allowed to properly show the weather that is being created. For example, and as mentioned, flying through a 'rainstorm in game' but having no such activity and the radar and having ASP4 show no interpolated rain effects on your position. I've gone mad trying to reinstall my PMDG planes thinking it was some improperly config'd file in addition to reinstalling ASP4. But as soon as I uninstalled EF from my computer, the interpolated weather map on ASP4's console reflected what was actually being shown in game.  

I hope there is some way make them compatible, I know EF reads the game's METAR, but it needs to read the interpolated data in live action that is being fed by ASP4. Else this is $30 down the drain for me. Playing without ASP4 is a no-go for me.

 

 

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Environment Force does nothing to the weather as a weather engine would do.  It will morph clouds, but based upon their position already.  There is nothing within Environment Force that will change this positioning or the elements of the key weather itself.  

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I have a similar issue.

Running Active Sky, the debug mode in AS shows that there is rain.  Using EF, there is no rain.  Restarting the Sim without EF with the same weather the rain comes back.

It seems that EF effects what AS is injecting somehow. 

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Quick question...Is AS AND EF showing the same METAR data...I mean the same?

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If you’re not using the REX weather engine, should this make a difference?

I’ll check next time this happens, but I thought that AS injected the weather and EF then adjusted lighting, clouds etc, but didn’t actually change the injected weather???

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1 hour ago, harleywolf said:

I think "Enable real-time weather data read" should be OFF with AS.

Hello, 

 

It was off in my scenario tested.

 

Regards 

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