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marcus.pohlmann

RESOLVED Night Environment - Brightness Clouds and Terrain HDR/ON and OFF

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@REX Specialists!

P3D 4.5HF and latest REX EF Update installed and not using PTA or further shader tweaks at this moment. Tested with standard P3D clouds also with Envtex clouds injected via ASCA FullDynamic. Also REX SF clouds seems to bright. But as there are issues with REX SF at this moment I don´t want to state this as an official bug/issue. 

UseCase1: Nights with HDR turned off:

In my opinion using the REX EF would be much better at night if the clouds and terrain weren´t that bright (Street/City-Lights are perfect, but here I really mean the Terrain/Ground) and white clouds). It seems that the P3D moonphase and his light is having influence on this one, but it can´t be reduced with REX EF (at this moment). Actually it isn´t realistic seeing the clouds at night, even if we have full moon phase. Turning of the Moon light influence in the P3D.CFG doesn´t solve this either. Is this an REX EF issue or is this how the product works? If it is designed this way, I would like to see this one developped in future. I´m aware that this is mainly a P3D functionallity. But as the generall lightning can be influenced with REX EF, it would really be good to have some settings to influence/tune this for clouds either. I would expect (or whish) that the AutoMode of REX EF will/can handle this (in future). Could you please give a feedback if this should be a REX EF function or if this could/should be a future functionallity?

UseCase 2: Nights with HDR turned on:

HDR turned on in P3D and REX EF has still to much milky influence at daytime inside the cockpitview flying with PMDG and FSLabs planes. But that isnot my main problem in this topic. I did show Federico in a teamviewer session what the issue is (blooming influence getting more and more over time, even after tunig in REXEF minigui).

Now I want to give a feedback to the following issues with HDR on especially at night flying.

At night HDR turned on makes the cockpit and scenery lights  far to dark. It isn´t possible to see any streetlights on ground above FL 100 (FL = rough estimate). The cockpit lightning (illuminated buttons)  etc.) are also to dark! This is not realistic. The clouds in this usecase seem to be to bright (as in usecase 1 above already stated it´s also the case with HDR on). 

I would like to see here more adjustment functionallity in Tweakmode AND more realistic behaviour in AutoMode. Terrain/Ground is perfect black. Streetlights much to dark, should be much lighter. Cockpit illumminated buttons much to dark, should be lighter too.

If whished I can ellaborate on this. Maybe in a further teamviewer session to show what is present/not present right now. UseCase 2 kills immersion using HDR on at night. Using ORBX or Standard streetlights makes no difference. They are all to dark.

Hope there can be done something in near future. If a teamviewer session is required, we can do this any time (I´m lving in Germany: UTC +2)

Thanks for your great support. This product is having a lot off great opportunities in my opinion! And with Weather force coming I will use all your 3 Weather/Environment (REX SF, REX EF, REX WF) products to get fully immersed within VR flying!.

Regards Marcus

 

Edited 2 hours ago by marcus.pohlmann

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Posted (edited)

Hi Marcus,

Issue here is that there at least 2 hardware types identified among users. While night looks quite ok on LCD screen, if you turn on VR mode, night looks way too bright. You will then see milky way texture and dark blue skies at night. Trying to fix this by adjusting just brightness in sim makes cloud and ground textures look low quality and pixelated. I believe this was also observed by several users on regular LCDs, perhaps from different vendors or with different settings.

Now trying to fix this by making this look good in second case, will break immersion for those that are more less satisfied with night mode, generally it will look way to dark as in your case.

Unfortunately there is no "golden profile" that would satisfy everyone. Maybe having 2 different profiles (Regular and VR) selectable from mini-UI could help here or ideally if EF could detect that VR mode is enabled and disabled then it could switch between profiles automatically.

Edited by Jarek

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Well....make it genrally adjustable could be an option? But my cases a generally to bright or dark as stated above on my lcd. VR is vrighter, I know, but on screen it is already to bright/dark (dependly on my 2 Cases)

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We have a new build we are working on for testing.  This is more an experimental version of EF.  We hope to hear back good feedback from our testers once we start testing.

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Posted (edited)
On 5/29/2019 at 8:15 PM, rstough said:

We have a new build we are working on for testing.  This is more an experimental version of EF.  We hope to hear back good feedback from our testers once we start testing.

I wondering, do kyou think it's feasible for you all to have a setting in EF where upon if an end user selects it, it will make the night very dark even whilst in automation mode? Kinda of like an override switch to allow those that like it very dark for night flying? Just an idea..... 

Edited by B777ER

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On 6/2/2019 at 9:51 AM, B777ER said:

I wondering, do kyou think it's feasible for you all to have a setting in EF where upon if an end user selects it, it will make the night very dark even whilst in automation mode? Kinda of like an override switch to allow those that like it very dark for night flying? Just an idea..... 

Interesting, I will discuss with the team.

Thanks :)

 

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