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Posted (edited)

Noticed that night taxiway textures are way off.  See attached.  You can see the light bloom from the taxi light doesn't illuminate the ground and you cant see any lines on the taxiway.  No shader tweaks or programs installed.  Any help is appreciated!

Untitled.jpg

Edited by aburek

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Taxilights usually dont illuminate the ground. For that they would have to be dynamic or volumetric lights, what isnt the case. On some few airports devs are using a texture to fake the light.

Also i can see the lines on your pic. Maybe your monitor setting is wrong? 

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Taxilights/landing lights did illuminate the ground for me until I intstalled EF.  Also note that the textures of the taxiways are black.  I think thats related.

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Posted (edited)

Ok i meant the runway lines. Your taxiway is black yes.

But the lights dont illuminate, sorry. No EF installed here

Eglin base

image.thumb.png.f540d85f4cf717a32e17aadad20c001a.png

 

SCEL

image.thumb.png.6f02c0f0d39f04391b4d3b7dfef98341.png

 

This is the new Campinas airport released yesterday, here they are illumniated. But this is very very rare. Of the 200 airports i have only a handful do this

image.thumb.png.321463ac54eecf02066d89a524d96a8b.png

 

Are all your taxiways black? On every airport?

Edited by SaenchaySor

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Only on stock/default airports.  

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Please revert to DEFAULT shaders, then use only EF for your next tests. We cannot replicate this on our end.

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That didn’t help.  The textures were missing day or night.  Had to repair P3D content and reinstall EF.  All seems well now.  

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Ah, ok, thank you for reporting back Allan.

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