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  1. I installed sp6 hotfix 20160325 for REX Texture Direct with Soft Clouds. I noticed the section in the UI for Cloud Sizing Algorithm. Since I was (and still am) uncertain about what the issue might be with "cloud sizing", I didn't want to do anything with this section until I worked out what it was doing. Still I wasn't sure if leaving the checkbox unchecked would cause some default behavior or if I needed to check the box. I decided to check thinking there would be a confirmation dialog that might reveal more. Sure enough, checking the "cloud sizing algorithm" box, though I didn't change the slider at all, invoked a confirmation screen with a "cancel" button on it (although it suggested that even cancelling out wouldn't stop some kind of update from occurring when I actually updated P3D, which isn't really what I wanted). When I clicked the "cancel" button, the confirmation screen simply refreshed itself, with no indication to me, that I could see, as to whether anything had been done or not. I clicked the "cancel" button several more times with the same result. Finally I decided to click the "OKAY" button, just to try and get out of the dialog, but this also resulted in the confirmation window being displayed again. In short, there was no way to get out of this dialog or to get out of Rex4 except by using the Windows 10 task bar to force a close of the entire Rex4 Window. After all of this, I found out that the "...appdata...Prepar3D V3\Shaders" folder was missing, but this caused no real problem. Note that before I clicked the "cloud sizing algorithm" checkbox, I had already used Rex4 to restore the textures to their pre-Rex4 state. This change seems to have taken, both for P3D and FSX-SE. In fact, there's no real problem that I've seen other than the Rex4 "cloud sizing algorithm" dialogs somewhat disconcerting behavior. I have not used Rex4 to implement any textures from my still existing saved themes. I'd like to see what might have gone wrong first, so I'm waiting for help with that.
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