Jump to content

Search the Community

Showing results for tags 'KNOWLEDGE BASE'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Public
    • Direct Support
    • Latest News
  • Knowledge Base
    • REX - Edge Data Servers
    • REX 5 - Environment Force
    • REX 5 - Sky Force 3D
    • REX 5 - Worldwide Airports HD
    • REX 4 - Texture Direct
    • REX 4 - Weather Architect
    • REX 4 - Soft Clouds
    • REX Essentials + Overdrive
    • REX FS2004
    • MILVIZ/REX WX Advantage Radar
  • REX Product Support and Updates
    • REX 5 - Environment Force
    • REX 5 - Sky Force 3D
    • REX 5 - Worldwide Airports HD
    • REX 4 - Texture Direct
    • REX Soft Clouds
    • REX 4 - Weather Architect
    • REX 3 - Essentials
    • REX for FS2004
    • MILVIZ / REX WX Advantage Radar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 6 results

  1. PRODUCT: REX 5 – Environment Force VERSIONS: Technical Update 2.0 Technical Update 1.1 Technical Update 1.0 Release Build LEVEL: HIGH DATE: Wednesday, September 11, 2019 ISSUE: Not seeing the mini ui when starting the simulator or receiving a dll.xml error message. SOLUTION: If you are not experiencing the mini ui within your simulator, please perform the following procedure: Step 1 - Please make sure your simulator and Environment Force are closed. Step 2 - Please uninstall Environment Force Step 3 - Please make a backup of the dll.xml file located in the {drive name}:\ProgramData\Lockheed Martin\Prepar3D v4 folder. The delete the original. IMPORTANT: If you delete the original and you have other 3rd party add-ons that use the DLL.xml, they will no longer work. You will need to restore your original DLL.xml file. Step 4 - Restart your sim and let it rebuild the dll.xml file. Step 5 - After the sim is started close it out. Step 6 - Re-install Environment Force, start it and register it. Step 7 - Start your simulator.
  2. KB20190717.02 - MISSING WEATHER RENDERING NOW FIXED PRODUCT: REX 5 – Sky Force VERSIONS: Technical Update 2.2 Technical Update 2.1 Technical Update 2.1 Technical Update 1.0 Release LEVEL: Low DATE: Wednesday, July 17, 2019 ISSUE: Sky Force was not rendering weather properly for certain areas of the world. SOLUTION: We found an error on our server code and was able to resolve the issue. Fix was immediately delivered to all builds. No updates required. ACTION: No updates required
  3. KB20190723.01 - MANUAL TEXTURE SWAP ISSUE PRODUCT: REX 5 – Environment Force VERSIONS: Technical Update 2.0 Technical Update 1.1 Technical Update 1.0 Release LEVEL: Moderate DATE: Tuesday, July 23, 2019 ISSUE: Since the most recent release of HIFI's Active Sky for Prepar3D v4, that it has broken the ability to manually swap 3D Cloud Textures. SOLUTION: No solution at this time. ACTION: Development team is working on a fix to be released in Technical Update 2.1.
  4. KB20190717.01 - AUTOMATION NOT CLEARING SHADERS PRODUCT: REX 5 – Environment Force VERSIONS: Technical Update 2.0 Technical Update 1.1 Technical Update 1.0 Release LEVEL: Moderate ISSUE DATE: Wednesday, July 17, 2019 ISSUE: It has been reported that Environment Force is not clearing the shaders after closing. It has been confirmed this is a result of the user closing Environment Force in Automation Mode. However, the shaders cache does get cleared if the users is in Manual Mode and closes Environment Force. SOLUTION: A temporary solution is to go back to Manual Mode and then close Environment Force. ACTION: Development is underway to fix the issue in Technical Update 2.1.
  5. I am new to REX Skyforce, so please be patient - i have seen options in the manual for "network mode" or something but can I install REX Skyforce on a remote computer like i have with Active Sky and ASCA? Kind regards
  6. Hi, I have read misleading information on forums and social media concerning Sky Force, from AVSIM and others. By disabling SF weather engine, ANY 3rd-party weather engine can use all contents of SF without limitation. Textures and all cloud models are 100% activated with full features, including, tornado, rain-shaft, roll clouds etc. The new cloud models are brand new cloud structures to reproduce the real size, heights and clouds types, which also fix the upside down textures often seen before SF was released. It is not true that the difference from default are only more fuller with more variations, these are all brand new model structures, developed close to the real formations, doubled the texture mapping for them which require the new SF cloud textures and we added many new types never done before, and this is only the start. SF cloud textures contain soft, medium and detailed edges for user taste. Environment Force will take advantage of SF with an API for real-time atmospheric changes and live texture injection. Our cloud texture sheets within the cloud files are mapped on the fly with different cloud types and different models. A static screenshot will never show any major differences (especially from looking up under the bases), since we double the mapping. SF is about immersion with different weather scenarios and situations, not just static examples. Basically with the Sky Force textures/cloud model structures/mapping/synching, you can experience endless variation and differences with varying metar on the fly. Each texture set is doubled for less repetition of clouds and adds more variation in any given realtime scene. Also, developing it in this way doesn't allow for the cloud bases to repeat endlessly in the distance. I hope this clears up any misleading information.
×
×
  • Create New...