I'll start by saying I'm fairly new to FSX but not knew to gaming engines or basic realtime 3d rendering compositing concepts. And I know this is a "simulator" and not a game but I have worked with "autogen" type "foresting" or "crowd" populating 3d instruments based on proximity or or camera view before but this FSX Autogen continuous poping thing is driving me nuts. I've searched around and haven't found a definitive explanation about how autogen in FSX is suppose to work and how to try to minimize what I'm calling the "popcorn" effect for lack of a better term.
I have a clean install/setup with the basic "bible" settings, very vanilla. From what I've been able to gleen from the forums it's my current understanding that FSX autogen works only within a 14km dia wide area around the sim object??. I assume that the aircraft is the center of this area. and that it works in areas of 1sq-km "tiles" or squares. If those are the working parameters and since there is no longer any "fade in" of autogen, then what I would expect to see is autogen popping up in groups in a "tile" as that "tile" reaches the edge and is encompassed by the 14km "sphere of influence" ?? yes/no ??
Unfortunately that is not at all what I'm seeing. I'm running a auto pilot mission moving at approx 200kts at 500' over a mix of suburbs, water, urban downtown, airport, then out to rural, then mountians. it's a real mix of texture types. The whole time autogen is going crazy. It doesn't matter what type of texture environ I'm over. As tiles come into the 7km radius, trees and buildings etc start to pop-up, and I guess that is expected from what I hear at the edge of the "sphere". The thing is every 5 sec or so more stuff will pop up in a section that is 1. Well within the "sphere" and 2. one where autogen has already apeared once or more times. Then again, and again sometimes 5 or 6 seperate times in each "tile". It doesn't seem to stop. It's literally like flying through a field of popping corn 3d textures. I mean a "tile" area could be right under the plane and stuff is still poping up. It doesn't matter what level of auto gen I use. even at it's lowest "on" setting it still keeps "adding" elements continuously instead of all at once on the egde of the "sphere". And of course if you turn it off it stops but then looks like what it is, poor res flat texture maps.
1. Why doesn't ALL the autogen for a tile (1km square) come on at once and be done with it??. we are not talking about real complex geometry here mostly planes for trees and boxes for buildings. I could deal with the popping out at the edge of the "sphere". It's the continious poping up even close in that is so annoying . I've watched a ton of low and slow videos on the net, many made 5+ years ago on machines a lot slower than mine and never seen anything like this. I know I don't have a rocket machine but I it runs this mission a rock solid 30fps with the target frame rate set at 30 and if I lift the target frame rate to unlimited it runs an average 62fps over the whole 5 min mission. So I have some headroom there I would gladly give-up if there was anything I could do about this popcorn auto gen. I've monitored both ram mem, and video mem(4 Gb GDDR5) during this mission and neither seemed to be being utilized much
I ordered UTX, GEX, FSGen, and REX last night hoping that better meshes,textures, etc might clear some of this up or maybe i could just run without autogen. I was told that Aces removed the alpha fade feature for atuogen in FSX but I still can't figure out why they would dump a alpha fade feature on the edge of the sphere on a auto gen layer??. That just seems like common compositing sense to me. especially if they are looking for "realism" in a sim. anyway
Or is it just a case of the stock scenery etc is just really lacking, or can someone please explain what is going on here and if there is any workaround, cover-up, tweek or minimization for it.