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robains

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About robains

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    Advanced Member
  • Birthday 07/16/1964

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    robains@msn.com

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  • Gender
    Male
  • Location
    Hillsboro, OR USA
  • Interests
    Flight Simulation

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  1. Ok, looks like another case of end user stuck in the middle again ... https://orbxsystems.com/forum/topic/175960-any-conflicts-with-hd-buildings-and-REX-5-hd-airports/?tab=comments#comment-1539086 Hopefully REX and ORBX can work together to resolve ... it's these types of conflicts that tend to push users away from Flight Simulation ... overall it's not good for anyone to leave unattended. Cheers, Rob.
  2. Thanks for responses, I'll hold off on installing REX 5 HD Airport until full investigation. Do HD Airports use the P3D Add-On approach or are the files just being overwritten and/or amended? I was waiting for Orbx to release FTX Central 4 that uses the P3D Add-On method, but unfortunately it seems FTX Central 4 has been delayed so the possibility of conflicts is still present (hence my question). Cheers, Rob.
  3. Hi Tim, Kevin C. says "yes, this should be possible" for airport buildings. Adam responded privately also, he said they haven't updated the default airport buildings for PBR (honestly don't expect them to since this is a good project for content providers) which implies it could be done. So combination of answers and I'm think airport buildings should support PBR. It would be a nice project since many of the default buildings are often Metalic in nature so there could be some nice PBR shine coming from them, not to mention pump in texture quality so they look less circa 2000 tech. I've had the opportunity to test out lots of other new PBR products in the works for P3D V4.4 and they do look "life like" especially on a nice sunny day. I know Orbx (public knowledge) are working on a new set of Autogen building but not sure if they are going to make them PBR, no mention of it in their posted information. Cheers, Rob.
  4. I'll double check, but it would see odd to have PBR support for AG buildings but not airports ... as far as I know the only textures not supported in v4.x are terrain tiles. Cheers, Rob.
  5. Support is there for it in V4.4 ... I believe AG trees have no "current" PBR supported in V4.4. But AG buildings, scenery buildings, etc. have support for PBR. Cheers, Rob.
  6. Would love to see all the default world wide airports updated to PBR material, is this on the radar for a future update or new product version? Cheers, Rob.
  7. Add me to the curious list. Really enjoy having that WX Weather Radar in P3D V3, last missing element of V4 ... with some of the wild climate change weather going on it makes it an essential tool for flight these days. Cheers, Rob.
  8. Thanks for supporting P3D Reed, looking forward to the WX udpate ... BTW, really enjoy the work you did with WAHD. Before WAHD I used to fly A to B airports where A and B were 3rd party add-on airports, now I find myself flying to just about any airport because of WAHD. Cheers, Rob.
  9. Уважаемый

  10. Sounds good, will key an eye out for it. Cheers, Rob.
  11. Hi All, Is there a aircraft vendor compatibility list indicating which aircraft support the weather radar integration into the VC (including planned future aircraft updates to support WX)? Cheers, Rob.
  12. No questions, issue resolved, thank you. Cheers, Rob.
  13. I'm doing a new clean install of REX 4 TD and stand alone REX Soft Clouds. I was not able to integrate "Soft clouds into REX 4" using linked download provided in another thread. I had installed the latest REX TD SP5 full installer I downloaded from flightsim store and then applied the SP5 HotFix 1 to REX 4 TD. The soft clouds integration setup.exe is giving me the exact same issue as Mike in this thread: Requires version 4.03... Unfortunately this thread is closed and marked as "resolved" yet the resolution was a private discussion, seems a little odd to post a resolution that was done privately? Is it possible I could be made aware of how I can resolve this issues? Cheers, Rob.
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