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Adamski_NZ

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About Adamski_NZ

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    Auckland, NZ

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  1. Thanks for the compliment! The answer is "soon"!!!! I got side-tracked into re-working my old PTA preset into Tomato-Shade. That's having it's final (I hope!!) teaks added - then I'll transfer those over to PTA. That's the theory, at least LOL! Adam.
  2. Yes, thanks - I've grabbed Matt's latest PTA 2.63. It has a small issue with the water shaders, but he's aware of that. I never use the PTA presets options in SkyForce. I just set up a preset manually then stick with it. Adam.
  3. Thanks, Reed: confirmed all the (above) said to be working are indeed working fine on my P3Dv4.4 - with the exception of WXA. I'm also hoping for a PTA fix soon! Adam.
  4. Well, I don't care how long it takes ... if it makes the product better when it [finally] arrives! There's so much already to enjoy while we wait. I'm active on a few of the more popular FS forums and there are so many unbelievable screenshots out there - even with "just" the current REX/TD. I don't think it's backfiring. I work in Web Development and often find unforeseen circumstances put projects back. I also don't mind being teased LOL! Adam.
  5. Great - many thanks! Looking forward to seeing more [new] material! I hope that whenever pics do come along that we get to see which platform they were taken on. FSX isn't so much of a problem, but IMHO P3D definitely has some pretty cheesy cloud/water algorithms (the famous "blobby clouds" etc.). If SF 3D can eliminate those, then you're onto a winner! Adam.
  6. In the Skyforce PDF that's out there (http://www.rexsimulations.com/skyforce.pdf) are the sample pics from FSX or P3D? It's important to know, as P3D cloud drawing routines are totally different (translation: cr*p). I have "Soft Clouds" and found it didn't help much. Same deal with water (P3D water is appalling, compared to FSX IMHO). Adam.
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