Thank you for these points.
However perhaps my first question was not correctly formulated, my main concern is what the cloud rendition (natures, structures, textures) will be on long haul flights like London to Singapore, Toronto to Sao Paulo, Chicago to Honolulu, Zurich to Bangkok, where one would cross weather conditions and aerology systems drastically different - especially during winter season in the Northern Hemisphere -, how will AS16+REX SF3D cope with that in sorting out clouds?
Having flown for years in the Far-East as a pilot, my experience was that weather systems would certainly not be similar appearance-wise to what you find in Europe or in North-America, or South-America.
Is this too sophisticated for simulations yet, or is this covered adequately with the weather engine and REX?
I also realise that most "simmers" remain in their known "territory" (European fly in Europe, Americans in America...), few venture beyond those geographical boundaries (that explains why so few Asian sceneries are available for flight simulation), consequently wont bother much about such refinements...
Thank you for your kind help.