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    • rstough

      LATEST UPDATE ON SUPPORT FOR P3Dv4   06/28/2017

      PREPAR3D V4 – REX PRODUCT UPDATE: 6/28/2017 We have completed our investigation of our products to determine what is needed to get them compatible for Prepar3D v4.   Several customers have stated that they have been able to get several products to work with P3Dv4 without a patch.  However, we do not recommend this, in that it is clear from our internal tests that some features will not work.   The following list below represents the products, a brief summary of issues/changes to be made, as well as an estimated release date of the hotfix. Product Issues found Estimated Release of Hotfix REX Worldwide Airports HD ·         Specular files need to be updated/added for most terminal, facility, and jetway files – to better handle lighting.  New textures will need to be made. ·         Handling of file transfers for correct paths need to be adjusted for P3Dv4. ·         Vehicle model paths need to be adjusted for P3Dv4 ·         Vehicle models still need to be tested to confirm full operation as well as placement ·         Backup and Restore needs to be added for P3Dv4   July / August 2017 REX 4 Texture Direct ·         Handling of file transfers for correct paths need to be adjusted for P3Dv4. ·         Configuration adjusted ·         Backup and Restore needs to be added for P3Dv4 ·         Textures passed no need for adjustments ·         Patch and full builds made Early July 2017 REX 4 Texture Direct w/Soft Clouds ·         Handling of file transfers for correct paths need to be adjusted for P3Dv4. ·         Configuration adjusted ·         Backup and Restore needs to be added for P3Dv4 ·         Textures passed no need for adjustments ·         Patch and full builds made Early July 2017 REX Soft Clouds ·         Handling of file transfers for correct paths need to be adjusted for P3Dv4. ·         Configuration adjusted ·         Backup and Restore needs to be added for P3Dv4 ·         Textures passed no need for adjustments ·         Patch and full builds made Early July 2017 WX Advantage Radar ·         New connections for P3Dv4 implemented into radar ·         Gauge Management Tool needs to confirmed to work with structure of P3Dv4. ·         Installer needs to be adjusted for installation of proper files / folders. ·         Fix for dll.xml file for P3D v3, v4 implemented Mid July 2017 REX 4 Weather Architect ·         Needs to be recompiled to support 64bit Simconnect. ·         Needs to have support of file/texture transfers for P3Dv4. TBD REX Essentials + Overdrive ·         Needs to be recompiled to support 64bit Simconnect. ·         Textures confirmed need updating to support higher resolution as well as better lighting facilities within P3Dv4. ·         Water / Wave animation needs adjustment possibly redone to better handle water facility within P3Dv4. TBD

caaront

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caaront last won the day on May 17 2013

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About caaront

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  1. Thank you. I have always been an FSX/P3D fan, but XP 11 is a whole new ball game. I will always love P3D, but the lights being on poles, road signs, high lines, landing lights illuminating everything, etc, has blown me away. I believe XP 11 on is going to stay and grow.
  2. I got SMP and like I figured, it and the other alternative are severely lacking, miles away from being anywhere near REX quality. I love XP 11 thus far, but REX clouds and environment would really bring it to life. All I could find are updates, but no products. Thank you.
  3. Thank you, I will get WA payday, tythis was just adding my own cloud layers with REX clouds and P3D weather, advanced setting. Thank you for your help, you steered me right.
  4. I also set the visibility to 10 miles.
  5. I also set the visibility to 10 miles.
  6. There were straight lines here and there but there were areas of just fogginess, does this look okay? What I did was deleted the cloud layers and made a low layer from 50'-2000' using stratus with REX soft clouds, then a layer from 3000'-8000', then a high layer from 32000'-36000'. Am I starting to get the idea? I shall experiment from here.
  7. Thank you, I am going to make a copy of this to a new thread but how does this look? There were straight lines here and there but there were areas of just fogginess, does this look okay? What I did was deleted the cloud layers and made a low layer from 50'-2000' using stratus with REX soft clouds, then a layer from 3000'-8000', then a high layer from 32000'-36000'. Am I starting to get the idea? I shall experiment from here.
  8. Thank you,mhow do you do it step by step if you can break it down for me?
  9. I mainly want to set up weather scenarios at specific locations, such as ground level fog and low clouds at a specific airport or along my route. The real world weather in P3D does fine for storms wherever they might be in real time with REX textures, but I want to create my own weather, will WA allow me to do that? Thank you.
  10. Loving it, and the quick loading of textures. I had my AA set up perfectly and no shimmering, but after installing it I have lots of jaggies and mucho shimmering. I do not understand how all the settings in P3D, NVIDIA CP and NI work together, I would love any advice. Thanks in advance friends.
  11. Guess I have to do this again. Order number: 94458519 Moderator Edit: Which store and which product specifically?
  12. Downloading REX E Plus, I think the latest is REX 4, Can I just update from essential plus.