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      LATEST UPDATE ON SUPPORT FOR P3Dv4   06/28/2017

      PREPAR3D V4 – REX PRODUCT UPDATE: 6/28/2017 We have completed our investigation of our products to determine what is needed to get them compatible for Prepar3D v4.   Several customers have stated that they have been able to get several products to work with P3Dv4 without a patch.  However, we do not recommend this, in that it is clear from our internal tests that some features will not work.   The following list below represents the products, a brief summary of issues/changes to be made, as well as an estimated release date of the hotfix. Product Issues found Estimated Release of Hotfix REX Worldwide Airports HD ·         Specular files need to be updated/added for most terminal, facility, and jetway files – to better handle lighting.  New textures will need to be made. ·         Handling of file transfers for correct paths need to be adjusted for P3Dv4. ·         Vehicle model paths need to be adjusted for P3Dv4 ·         Vehicle models still need to be tested to confirm full operation as well as placement ·         Backup and Restore needs to be added for P3Dv4   July / August 2017 REX 4 Texture Direct ·         Handling of file transfers for correct paths need to be adjusted for P3Dv4. ·         Configuration adjusted ·         Backup and Restore needs to be added for P3Dv4 ·         Textures passed no need for adjustments ·         Patch and full builds made Early July 2017 REX 4 Texture Direct w/Soft Clouds ·         Handling of file transfers for correct paths need to be adjusted for P3Dv4. ·         Configuration adjusted ·         Backup and Restore needs to be added for P3Dv4 ·         Textures passed no need for adjustments ·         Patch and full builds made Early July 2017 REX Soft Clouds ·         Handling of file transfers for correct paths need to be adjusted for P3Dv4. ·         Configuration adjusted ·         Backup and Restore needs to be added for P3Dv4 ·         Textures passed no need for adjustments ·         Patch and full builds made Early July 2017 WX Advantage Radar ·         New connections for P3Dv4 implemented into radar ·         Gauge Management Tool needs to confirmed to work with structure of P3Dv4. ·         Installer needs to be adjusted for installation of proper files / folders. ·         Fix for dll.xml file for P3D v3, v4 implemented Mid July 2017 REX 4 Weather Architect ·         Needs to be recompiled to support 64bit Simconnect. ·         Needs to have support of file/texture transfers for P3Dv4. TBD REX Essentials + Overdrive ·         Needs to be recompiled to support 64bit Simconnect. ·         Textures confirmed need updating to support higher resolution as well as better lighting facilities within P3Dv4. ·         Water / Wave animation needs adjustment possibly redone to better handle water facility within P3Dv4. TBD


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About Airborne73505

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  • Birthday 12/10/1970

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  1. I purchased 3 Dell IPS flat panel 24 in monitors and they work great. I didnt need to use TH2Go seeing how i have an Nvidia card that supports spanning. So with that Im a happy sim pilot. LOL
  2. Just a follow up. All is well with my cfg file.
  3. just recently purchased 3 Dell 23in IPS flat panel monitors. they work great when flying, but the only problem I'm having is the zoom level which is default at .50. Everything is zoomed way in, way to close that I cant pan my head , using TrackIR to reach overhead panels or radios next to seats while in the commercial A/C. Seems to be ok with GA aircraft, but a little high in the cockpit as if I'm 7 FT tall, its worse with the commercial airliners, feels like my head is going to hit the headliner. Any suggestions or fixes?
  4. I currently have two dell 23 in IPS at 1920 x 1080 flat panel and will be getting a third. I wont be undocking windows since i usually dont, i plan on spanning/stretching fsx across all monitors, so im under the impression that Nvidia Surround will allow that with an Nvidia card.
  5. Jumping on the bandwagon a bit late when it comes to monitors. I have two identical Dell IPS LCD 23 in and am getting a third real soon. Question is, will the Nvidia Surround allow for spanning of the cockpit across all three monitors? Is Triple Head to go still needed? My GTX 650 Ti claims to support up to 4 monitors, but I only have 2 DVI-D and one mini HDMI. Do I need to use a DVI to DVI splitter from the 2 original ports to get 4?
  6. Thanks for input guys. I didn't apply and never have used the affinity setting. My rig is pretty awesome as is, just looking to refine it. The traffic setting in FSX really made a difference seeing how i use UT2. Now im setting up three monitors and it seems FSX doesn't like it too well.
  7. Thanks, I'll give it a shot and see what happens. Will post on results.
  8. Seeing how REX4TD contains the algorithms for light/shadow, I'm guessing shade wont be needed any longer. Thoughts on the continued use of FXAA?
  9. [sOUND] AmbientUIMusicVolume=-6.000000 SOUND_FADER1=0.500000 SOUND_FADER2=0.500000 SOUND_FADER3=0.500000 SOUND_FADER4=0.500000 AmbientUIMusic=FSX01 PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 [Display] ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=30 WideViewAspect=False [Main] User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc ProcSpeed=7333 PerfBucket=7 HideMenuNormal=1 HideMenuFullscreen=0 Maximized=2 Location=440,189,1480,968,\\.\DISPLAY2 SimObjectPaths.6=SimObjects\UT2 Aircraft [PANELS] IMAGE_QUALITY=1 DEFAULT_VIEW=0 QUICKTIPS=0 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=1 CLOUD_DRAW_DISTANCE=6 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=1 [DISPLAY.Device.NVIDIA GeForce GTX 650 Ti .0] Mode=1920x1080x32 TriLinear=1 [AccelerationPack] ControlsFirstRun=0 HomePageFirstRun=0 [GRAPHICS] SHADER_CACHE_PRIMED=1693500672 D3D10=0 TEXTURE_MAX_LOAD=4096 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=1 EFFECTS_QUALITY=2 GROUND_SHADOWS=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 [slewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [slewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 [Trusted] E:\FSX\\Flight One Software\Ultimate Traffic 2\UT2Services.exe.crtricbcuznrazotkeoqubnztznbtoukctlkbale=1 E:\FSX\Modules\A2A_Feel.dll.ktrcnuelarcaoananruuuctuzwnlzwzewznltboo=1 E:\FSX\Modules\AccuFeelMenu.dll.cwoohatritiikibebktwialeztklaaqitltiolwa=1 E:\FSX\Dbs\dbs.followme.dll.ieitalhblbirwraleebokcclqrcuwzloabuzolwq=1 E:\FSX\Modules\FSUIPC4.dll.tlqlniwlelaqhhunrrrbinotztltrqneoknhiene=1 E:\FSX\GAUGES\KingAir.DLL.nnkecatribwzletwzehwebaubzwbwcuulkktouqt=2 E:\FSX\GAUGES\Cessna172.DLL.eoorqtleqnetuhrqcoikalhcabqczllhnriotbkq=2 E:\FSX\GAUGES\KingAir_Radio.DLL.lonenrehelctwqwbhcikweiiqtqikitqtclzezka=2 E:\FSX\GAUGES\Magnetic_Compass.DLL.clueirhrkhioqcubuoeazazbiuniowtlqhhwlwth=2 E:\FSX\GAUGES\Bendix_King_Radio.DLL.rqhhbkbuawkczqubehonubqlbihrrlrrlckbrcba=2 E:\FSX\GAUGES\BoeingGeneric.DLL.ulawckrkbanwwtbqztoehaetrqaqcalkawarhuoa=2 E:\FSX\SimObjects\Airplanes\s340\panel\s340.DLL.wioatbutzekncnazbhqzrelhaluotqiztitbtitk=2 E:\FSX\GAUGES\Cessna.DLL.uituriarqbeihzklhuikezociilczabnibqtnwul=2 E:\FSX\GAUGES\Cessna182s.DLL.zbbqkanqqczzhekoototehuqziulkeacoqqbilon=2 E:\FSX\GAUGES\CessnaWAlpha.DLL.wowkutrehkiklcklnbruqekencbuenbatzniqwon=2 E:\FSX\GAUGES\Bell_206B.DLL.whbrzuqzlrutwtihzzkweiberhchaloutlkuzceq=2 E:\FSX\GAUGES\Mooney_Bravo.DLL.hkluiibrrwlwlcaahlqulqqkqhitqlbawwbqncbw=2 E:\FSX\GAUGES\737-400.DLL.iiatiacqbbkucalqabhezuhzlicobhqeoqinrton=2 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=1 [DISPLAY.Device.NVIDIA GeForce GTX 650 Ti .1] Mode=1920x1080x32 [uSERINTERFACE] ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All PageID=1 OpenATCOnCreate=0 SHOW_MISSION_CAPTIONS=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 SITUATION=C:\Users\SimPilot\Documents\Flight Simulator X Files\Home Map_Orientation=2 [ATC] ShowATCText=1 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=1 UsePilotVoice=1 PilotVoice=0 [PointOfInterestSystem] CycleSetting=0 [sCENERY] LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=3 [TrafficManager] AirlineDensity=50 GADensity=20 FreewayDensity=20 ShipsAndFerriesDensity=40 LeisureBoatsDensity=40 IFROnly=0 AIRPORT_SCENERY_DENSITY=3 [TERRAIN] LOD_RADIUS=4.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=25 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=3 DETAIL_TEXTURE=1 WATER_EFFECTS=6 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=1.000000 Torque=1.000000 GyroEffect=1.000000 CrashTolerance=1.000000 General=1.000000 UnlimitedFuel=False AllowEngineDamage=True TrueAirspeed=False AutoCoord=False RealMixture=False StressDamage=True GEffect=True ManualLights=True GyroDrift=True CrashWithDyn=True CrashDetection=True AutoTrim=False [sIM] SYSCLOCK=1 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=1542 [Misc] Com_Rate=7 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_VORS=1 SHOW_NDBS=1 SHOW_APPROACHES=1 SHOW_INTERSECTIONS=1 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=1 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 show_waypoints=1 show_airways=1 show_markers=1 show_volume_boundaries=1 show_ac_twr=1 [MULTIPLAYER] condAccoutPassword=0
  10. Thanks for the info. The steps listed in that post don't apply to me. I have never had REX or FSX or any other programs related to FSX installed into the ProgramFiles folders. Everything is installed on a separate drive outside those folders. My security tab is set up correctly per the instructions as well, the appropriate "users" have all rights enabled. I checked REX/FSX and other programs related to FSX and they all have the correct permissions/rights.
  11. Recently took the 8.1 update and now my FSX and REX crash occassionally or freezes up. I read somewhere that MS said FSX still works with Windows 8. Anyone having similar issues or have any fixes.
  12. I've tried the solution provided here in this topic and the BRAKES is still stuck in the left corner. Correct me if I'm mistaken but when i go into the settings for controls, there is a tab for buttons/keys, joystick, and control axes, I can't assign a funtion the brakes apply/release if im on the buttons/keys, joystiks tab, so I go over the the control axes and select rudder then scroll down the brakes and select left for brakes left and so on, with and without the checks marked. There isn't any repeat sliders on the control axes,
  13. I'm using Saitek rudder pedals and saitek yoke with throttle quadrant. Thanks for the reply, will try that this weekend to see if it works. What's bizarre is when i first had it installed on my old system everyting just set up correctly, now on the new system, that pesky BRAKESis always stuck in the left hand corner and I cant get it removed unless i apply the parking brakes and then release them.
  14. Reinstalled FSX on new machine. I have all the Yoke and Pedal assignments just right except, I cant find the thrust reverser setting to use on my throttle quadrant which is the z axis. The other problem I'm haveing is with the brakes, they are always on when i start FSX so i hit the ctrl period to disengage them, but when i use the toe brakes on the pedals the brakes come back on and stay on. Never used to do that, any suggestions?
  15. Awesome, thanks guys for the input. I was reading an article on the forums where the Windows 8 simconnect dll may have some issues with the uiautomationcore.dll. Probably system specifice i think.