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paj last won the day on June 5

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About paj

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  1. I know EF must be fully loaded prior to running P3D, but do you need to quit EF after exiting P3D and launching P3D again? Also does EF gracefully process WM_CLOSE signals? When I attempt to quit EF by either a standard Windows ALT-F4 or by using the (non-forced) taskkill command from a CMD script I find the main EF UI window will close but the rexenvforce.exe process remains running and must be forcibly terminated.
  2. Ohhhh! Is that the recommended way to activate Auto fog mode?!? The only way I had found to get into auto fog mode was to cycle "enable weather smoothing" in the main EF window.
  3. It sounds like you don't have a cockpit. Having your flight begin with a blue REX configuration menu covering a sizeable proportion of the screen which requires you to find a mouse to dismiss is unnecessary and detracts from the flight experience. Imagine if other add-ons did the same thing as EF? You'd have the equivalent of taskbar of tiny icons spread across the screen and a swathe of menus obscuring the initial view.
  4. You mention you run 1024 textures in SF. What size textures are set in EF? Is EF’s miniUI appearing in flight and functioning ok?
  5. [Dev suggestion] Imho the best way to call up the miniUI would have been via an entry in the standard P3D “Add-Ons” menu. That way there is nothing on the screen distracting the pilot or potentially obstructing controls (despite the icon being small). And each flight should start with the miniUI hidden - not maximised covering the left side of the screen and requiring a mouse interaction to dismiss.
  6. Spot on Michael! And haze is something different to either fog or clouds. Haze is caused by dry atmospheric particles (not water droplets like clouds and fog) which cause the sky to have a milky/opalescent appearance. See for example "What is the difference between mist, fog and haze" by the UK meteorological office. If EFs "fog mode" is set to its default "manual" value then very little (f any?) haze is displayed. Conversely if "fog mode is off" there is lots of haze displayed (maybe a little too much?).
  7. I can attest to the importance of running EF before P3D. I've just spent an embarrassingly long amount of time today trying to troubleshoot why starting a new flight or loading a saved one would result in my P3D hanging. I'd taken Federico's comment in this thread to mean it would be safe to launch EF via FSUIPC's "run" facility.... suffice it to say it's not safe. I've now reverted to running EF from a batch file (which also launches P3D after a delay) and I'm finally flying again.
  8. In my experience the rendering of haze is still not fixed in the latest version 517 of EF. If you want haze you still need to set "fog mode to off" in the miniUI since EF is not rendering haze if fog mode remains in manual mode (which is its default setting!). What *is* (mostly) now fixed in 517 regarding haze is EF now saves the setting for "fog mode".. I say "mostly" because if you set "fog mode off" and save this setting then the next flight will have fog mode off BUT the miniUI will incorrectly claim it is still in manual mode.
  9. Just an aside: there seems to be confusion between "fog" and "haze". REX's "fog mode is manual" seems to disable atmospheric haze entirely (a bad thing) and give manual control of a ground-level fog effect. I prefer "fog mode is off" but, annoyingly, EF doesn't save this setting when I use "save variables" or "save state" in the miniUI (at least prior to today's tech update which I haven't tried)
  10. Yes, please give 512 a quick test for both clouds types and see if there is a significant difference. There was for me (i7-7700K @ 5GHz 1080TI)
  11. What are your cloud texture sizes set to in EnvironmentForce and SkyForce?
  12. Hi Ciccio, I'm just about to install the P3D hotfix too. Out of interest, dId you re-install EF or SF3D after installing the 4.5hotfix? Did you only do a 4.5hotfix client update or content/scenery too? Thanks, Peter.
  13. I'd suggest quickly trying 512 textures in the same scenario to see if there is a difference and to rule that out as the problem.
  14. Initially I too lost fps with EV installed... I checked "Enable Dense Cirrus Overcast Layer" was off... it was. In my case the cause turned out to be cloud textures of a higher resolution being used. I reduced these down inside EV and my frames were back.
  15. What Dolf said! Also, how/when do you launch EF? And do you run it with Admin rights? I also encountered validation errors with the new hotfix version but discovered I could eliminate them by changing from launching EF from within FSUIPC (despite this having worked flawlessly with the prior version of EF) and running it manually by double-clicking its icon (with Admin rights of course).
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