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rstough

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Posts posted by rstough


  1. 3 hours ago, mgculver said:

    Hi Guys.

     

    I'm sure this has been asked numerous times but I can't find a direct answer to the question.

    Does SF 3D replace all the other REX products - I.E. ESS, Texture Direct, Weather Architect, Soft Clouds etc.

    If so, should these products be uninstalled before installing SF3D?

    Yes/No response is fine.

    Thanks,

    Mike

    Mike -

    Thank you for your inquiry about these products. 

    REX Sky Force core focus has been to replace the core cloud modeling system within FSX and P3D.  Which includes improved cloud textures, sky textures, lightning effects, and sounds.  It does not replace any airport textures or water textures.  So you can use Texture Direct and Essentials for Airport or Water.

    Soft Clouds is no longer useful if you are moving to the new cloud system by Sky Force.

    REX Weather Architect only supports up to P3D v3.  It is a custom weather creation tool, not a weather engine.

    RECOMMENDATIONS:

    REX Sky Force - New weather and cloud systems (We will be adding a new advanced weather engine with Weather Force soon)

    REX Worldwide Airports - This replaces all airport textures of previous products and will be continued updated 


  2. On 2/13/2019 at 12:53 PM, billkirk888 said:

    Thank you for a detailed update.  Although l admit, not the update I was hoping for, an update nonetheless.  I'm glad to hear there is continued interest in moving forward.  Thank you for providing an understanding of priorities and decisions affecting delays.  Although some may not agree, at least you have given logical explanation of your direction.

     

    Much Appreciated.

    Bill

    Thank you Bill.  It is a project we really want to see to come to light and we have so many great things planned for it.


  3. REX SIMAIR STATUS DEVELOPMENT UPDATE:  DELAYED
    Build: Release Build
    Date: 2/13/2019

    STATUS:

    The Past...

    Thank you, everyone, for their patience with this project.  The SIMAIR project has been a personal bitter/sweet experience.  Sweet in that we are very excited about what this project has to offer.  We have often felt that the goal of SIMAIR was to be a bridge between flight simulation and a better sense of reality.  However, it has been bitter in that we have had to continually put the project on the back burner due needs in other areas of our business.

    SIMAIR's goal was to be a simulation within itself.  Thus, this project has had some very ambitious goals.

    The Present...

    As you know we had a meeting in early February 2019 to discuss the feasibility of the project and whether we should continue or just scrap the project.  The core of our business has dominated much of our time and left us with very little time to progress in development.  Once we felt ready to jump in development something would require our attention elsewhere.

    Like I stated this is a VERY AMBITIOUS project.  So it demands our fullest of attention.

    All of us in our meeting agreed that SIMAIR must be built.  That SIMAIR fits perfectly into our vision for 2019 and beyond for REX Simulations.  

    The Future...

    However, we have delayed development until Q2 2019.  Our focus right now is to complete 3 key projects associated with the "FORCE" line of products:  Sky Force - Technical Update 2.1, Sky Force - Creative Update 1, Environment Force, and Weather Force.

    We feel as a company that once Q2 arrives we will be in a better position to move forward with this project with more focus and determination.

    NEXT UPDATE: MONDAY, APRIL 1, 2019

    • Like 2
    • Thanks 1

  4. Thank you for your interest in what REX is doing.  We have been investigating several different approaches to XP.  One thing that we are monitoring closely is their transition to a different rendering platform.  So if we were develop something now it is possible when we release it would be rendered obsolete.  That would be very costly.  So we are in "loose" communication with LM to discuss our future opportunities.

    I can assure you we plan to support XP, but time wise we do not have an answer at this time that we can make public yet.

    • Thanks 1

  5. On 2/6/2019 at 10:17 PM, vesku_63 said:

    Hey.
    @rstough Thank you for your clarification. But sometimes I wonder when an update on the page sections comes with strange number / letter combinations and when no one explains it in more detail, it becomes a feeling that expectation is going on and the ready will never come. :(

    Vesku_63

    I am very sorry for the confusion it causes.  From now on I will not state the PB version.


  6. On 2/6/2019 at 9:11 AM, Danutzzz said:

    Hi!

    Ok, so I'm a little confused about the updates. My question is: What update will contain the Smooth Weather Transition, and when (approximately) it will be released?

     

    Thanks!

    I am sorry for the confusion.

    Anything that is listed as a Technical Update is generally an update that includes just fix items.  A Creative Update is a major update, upgrade, or enhancement.  

    Technical Update 2.1 - is currently being tested by our Insider Program group and our QA Testers.  These are left over fixes that have been reported since 2.0 was released.

    Creative Update 1 - is our very major update.  This will include a lot of new features as well as include the Weather Force add-on.  Our rebuilt weather engine that includes smoothing.  This is presently in development.

    • Like 1

  7. 8 hours ago, vesku_63 said:

    rstough said that: Feedback has been good so far, but there are some issues that we will be working on for the next build (PB1.1). We will also have some additional fixes with the next build.

    Does this mean that the 2.1 update does not come out at all, when there is ever new need for upgrading and starting new ?????????

    The date just goes on to the future. Incredible.

    maybe this message will be deleted when the censorship strikes.

    and 4 days went already?

    Vesku_63

    I am not sure where you got that Technical Update 2.1 will not be coming out from my comments above.  PB1.1 is (Public Beta 1.1), this is the Insider Build we will be providing next week to the Insiders and to our QA team.  Our internal testing of PB1.0 ends Thursday so we will take the feedback we received and add those items to the fix list.

    As I have stated before that Sky Force will be closely tied to Environment Force so that is the main reason why Technical Update 2.1 has been delayed in the past.  


  8. REX SKY FORCE STATUS UPDATE: DEBUG
    BUILD: Technical Update 2.1
    DATE: 1/28/2018
     
    STATUS:   
    Technical Update 2.1 
    The current build (PB1.0) that is with the Insider Program and QA Team is not the full build of Technical Update 2.1, because we have focused mainly on two areas:  Weather Engine improvements and Mapping performance issues.

    Feedback has been good so far, but there are some rendering issues that we will be working for the next build for testing (PB1.1).  We will be also including some additional fixes with the next build.
      
    NEXT UPDATE: MONDAY, FEBRUARY 18, 2019  


  9. REX SKY FORCE STATUS UPDATE: DEBUG
    BUILD: Technical Update 2.1
    DATE: 1/23/2018
     
    STATUS:   
    Technical Update 2.1 
    We are happy to say that we have officially released a test version of Technical Update 2.1 to our QA Testers as well as our Insider Program.  This is an incremental update to focus testing on the weather engine and mapping system performance. 
     

    NEXT UPDATE: MONDAY, JANUARY 28 , 2019
     

    • Like 1

  10. REX SKY FORCE STATUS UPDATE: DEVELOPMENT
    BUILD: Technical Update 2.1, Creative Update 1
    DATE: 1/14/2018
     
    STATUS:  

    Technical Update 2.1 
    We are progressing in our development.  We hope to be releasing several unit tests of Technical Update 2.1 to the Insider Program as well as our Quality Assurance Team within the next several days.  

    Creative Update 1
    This update is progressing along.  We have some really cool stuff we are working on. We look forward to sharing once we get Technical Update 2.1 released.

    NEXT UPDATE: MONDAY, JANUARY 28 , 2019

    • Like 2

  11. REX WEATHER FORCE STATUS UPDATE: DEVELOPMENT
    BUILD: Release Build
    DATE: 12/10/2018  

    STATUS:  

    Weather Force is a free add-on for owners of Sky Force and will be included as a part of Creative Update 1. 

    It is important to stress that Weather Force is closely related to Environment Force.  Environment Force is also closely linked to Sky Force. 


    .... 

    Development continues on the core of Weather Force and Creative Update 1 for Sky Force.  We will have more information on this update once Technical Update 2.1 for Sky Force is released.

    NEXT UPDATE: TBD

    • Like 2

  12. REX SKY FORCE STATUS UPDATE: DEVELOPMENT
    BUILD: Technical Update 2.1, Creative Update 1
    DATE: 12/18/2018
     
    STATUS

    Technical Update 2.1 - development is now progressing again that we have stabilized any changes to the interaction with Environment Force.

    We plan to initiate some tests with the Insider Program Team before the end of the week, for tests during the holiday season.  This test will include some fixes to the weather engine and mapping system.

    Creative Update 1 - no new information at this time.

    NEXT UPDATE: FRIDAY, JANUARY 11 , 2019


  13. On ‎10‎/‎13‎/‎2018 at 7:10 AM, Diablosrouge said:

    Hello.

    Since the project has been in development for years and on hold, maybe add the opportunity for it to work with X-Plane 11 as well, as it's the rising future simulator right now.

    We know the same architecture is used among FS and P3D, but that architecture is quite archaic. XP11 being more recent, allows for a better experience.

    Any positive thoughts on this?

    SIMAIR is being developed to work with all platforms in mind.  

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