The below shots are the EXACT same weather, the only change was the slider setting.
Comparison of Cloud Coverage Density
Started by timest999, Sep 06 2009 07:39 PM
7 replies to this topic
#1
Posted 06 September 2009 - 07:39 PM
The Cloud Coverage Density slider in FSX presents an important roll in terms of weather depiction. Many people aren't aware of this. Below is a visual demonstration what each setting means with simple visuals.
The below shots are the EXACT same weather, the only change was the slider setting.
The below shots are the EXACT same weather, the only change was the slider setting.
#3
Posted 27 February 2010 - 07:02 PM
Hi Tim,
It would be interesting to see the weather observation for that particular station. Being a weather observer / forecaster, the visual explanation you present tends to negate just what the weather engine would be trying to depict... i.e. let us say for instance - a station has 8/8's cloud coverage (10/10's or fully overcast). Based on how I am understanding the slider explanation - that means I can negate a total overcast sky by setting density slider to low? hmmmm... or am I out in left field, and means we can create a thin overcast to heavy overcast?
I know - am being a bit too tech/real wanting...
Must say though - REX is the absolutely best product I've come across for bringing cloud realism into the MSFS series! You are rivaling the original Fly! cloud system (*that* program's clods actually caused me to feel a bit of vertigo when I first flew around with that sim)... Terrific job to you and all REX developers! Thanks for making FSX more realistic!
Cheers,
It would be interesting to see the weather observation for that particular station. Being a weather observer / forecaster, the visual explanation you present tends to negate just what the weather engine would be trying to depict... i.e. let us say for instance - a station has 8/8's cloud coverage (10/10's or fully overcast). Based on how I am understanding the slider explanation - that means I can negate a total overcast sky by setting density slider to low? hmmmm... or am I out in left field, and means we can create a thin overcast to heavy overcast?
I know - am being a bit too tech/real wanting...
Must say though - REX is the absolutely best product I've come across for bringing cloud realism into the MSFS series! You are rivaling the original Fly! cloud system (*that* program's clods actually caused me to feel a bit of vertigo when I first flew around with that sim)... Terrific job to you and all REX developers! Thanks for making FSX more realistic!
Cheers,
#6
Posted 21 December 2011 - 12:47 PM
KISS comes to mind, Keep it simple and stupid.
An excellent visual explanation for us right brained picture people.
Wycliffe
An excellent visual explanation for us right brained picture people.
Wycliffe
REX FSX order # FSS0047541
Wycliffe Barrett
VATUK3 Membership Manager
"if god meant for us to fly, he would have given us tickets" Mel Gibson
Wycliffe Barrett
VATUK3 Membership Manager
"if god meant for us to fly, he would have given us tickets" Mel Gibson
#7
Posted 18 August 2012 - 03:11 AM
.....is it possible to lower the setting even more than the slider will allow. (I've tried it in the config file and set it to .5) but it does not show any difference. I am looking for coverage with just a few scattered here and there.
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#8
Posted 18 August 2012 - 03:15 AM
No, not that I'm aware of.
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