americanflyer82

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About americanflyer82

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    Advanced Member
  • Birthday 02/10/1982

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    Male
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    Near KGRR
  • Interests
    Aviation, guitar, road biking, video production and graphic design
  1. Hi.  Hope you can help me.  I am new to this.  I tried to get verified but they need my product info.  I purchased through Steam, and can't find that info.  Help!  

  2. ANSWERED

    It has already been discussed in this thread. http://www.realenvironmentxtreme.com/forums/index.php?/topic/13555-cloud-shadows/
  3. ANSWERED

    I think the better solution would be to turn off the stress causes aircraft damage setting in FSX. I saw it suggested somewhere else on here because of REX making turbulence more substantial than the built in weather engine did.
  4. Make sure that Direct X 10 mode didn't get turned on somehow. ENB only works with DX9.
  5. It isn't released yet and they haven't set a date. This is the website setup for SimAir. http://www.simairexperience.com/
  6. I'm not sure then. From other issues some people have, it seems that some video cards just handle ENB differently.
  7. Is it in windowed mode?
  8. What makes my ENBs different from most others is the ENBpalette.bmp files is what actually controls the dynamic lighting. The settings in the ENBseries.ini file won't have an effect on image brightness because of the palette doing it, but you can tweak things like bloom. 24 Hour mod - My first one. Goal was to make more realistic lighting that is dynamic for any time of day. Main things are when looking at the sun makes it harder to see the panel. Dawn and dusk look more realistic. At night darks are even darker and lights are brighter. VFR Mod - A more refined mod based on the 24 Hour mod idea. Still good for all day but really intended for the day period in VFR conditions. Makes it more bright and sunny, also does some color enhancement to make the scenery look more lively. IFR Mod - Enhances cloudy IFR conditions, makes it look even hazier and evens lighting to make a realistic overcast feel. Also good for night flying, instrument panels aren't as bright.
  9. Only one will work at a time, the files of one will just overwrite the other. I have a few that I developed, linked in my signature.
  10. Maybe you just haven't found it? Here is the forum page for FSX/P3D updates for Essentials OD. http://www.realenvironmentxtreme.com/forums/index.php?/forum/82-REX-essential-plus-overdrive-updates-and-service-packs/
  11. It's copied from my config. But after searching quick you seem to be right. I must have changed it for some reason and it must just treat it as 6000.
  12. You could try reducing the autogen per cell in the FSX.cfg I forget where I got it but someone suggested lowering the trees and building per cell because the default it just unnecessarily high. If I remember right the perimeter for them isn't even in the FSX.cfg by default so you have to add it. Here are my terrain settings: [TERRAIN] AUTOGEN_DENSITY=3 DETAIL_TEXTURE=1 LOD_RADIUS=4.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=25 SWAP_WAIT_TIMEOUT=2 TEXTURE_RESOLUTION=29 WATER_EFFECTS=4 TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=8000 TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=400
  13. I looked at your joystick setting image from FS and they can't be helping. The null zone is basically how much of the controller range is considered to not do anything as if it is perfectly centered. Usually the null zone is just a very small amount so that you don't have to be perfectly centered to have neutral controls but then when you do move the joystick it goes out of the null zone and it takes your control input. The sensitivity for the various controls I have used are usually around the half way mark. You should also click the calibrate button to bring up the Windows properties on the device. There is a screen that shows where it is interpreting the position of the control. If it doesn't match up to the movement or current position that will make the problem more obvious.
  14. Not sure about your issue but looking at the video I can tell that their camera is zoomed out a bit because of the distortion to the scenery close to the screen edge when looking around. That gives an appearance of greater speed. It also looks like it isn't in real time because of the how abrupt the movement is and the unrealistic acceleration on the runway like it has rockets attached.